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First, allow me to say that the game looks fantastic! I can really feel the flavor in every card and it makes me excited to play the game. I'm not the most proficient with TTS and would have liked some installation instructions since just plugging the cards in didn't work by default, there's some extra steps I couldn't figure out. However, I was still able to play the game by referencing the card image files.

That said, I agree with a lot of the things nerdmeetsyou said in their feedback. Some of these may boil down to translation, though. Either way, the game is great for a game jam game and would no doubt get better with more refinement if the developers chose to continue doing so. Happily recommend this one.

(+1)

The Feast was lovely. I enjoyed cooking food for my cozy witch-friends. I think this could easily be extended with new quests and new guests that add new challenges and variety.

Feedback:

  • It’s strange that each ingredient has its own icon. But they aren’t even used on the witches to show you what you need to cook → It would probably be better, if those icons were the “3 types” so the game works for color blind people, who currently cannot identify the 3 card types.
  • It is a little bit clunky how you need to “remember” who you cooked for yet, as you have to cook for yourself, too. I think it would be better, if you did just draw 4 other witches, and cooked for them. Then you could just place your own witch to the right of the cauldron, and the other 4 witches to the left. Then, whenever you finish a meal you move that witch to the right, and now can use her special ability. Once used the ability you turn that witch sideways (indicating that there is nothing left to do with this card for the remainder of the game). With this system there would be always clearly communicated what you still have to do and what abilities you have available.

Nit-Picking:

  • Probably better to use “bottom” and “top” ingredient, as highest, lowest normally references numbers.
  • The Evil Eye card seems strange, it feels like an event that happens, but if I understand the rules right, I play it to then NOT play an ingredient next. This could probably be replaced with a more interesting misfortune.